1/23/2024 0 Comments Ck2 mod title coat of arms![]() ![]() Top of my head, Ayyubids, Seljuk, Ghaznavid, Bavenid, Samanid, Saffarid, etc. Overall it makes a total of 416 designs in the editor. Like Dandolo in Venice.Īs I was making the list, couldn't help to think we need more unique CoA for those historical dynasties in Africa, Middle East, Persia, Russia, and Far East. This is a fairly simple mod that adds the 4 Dynasty Shield DLC graphics, the Patrician and Pagan Shield graphics, a new rose pattern, and simple fixes that show missing patterns to Coat of Arms Editor. I think Merchant Republic dynasty/houses can also spawn with their unique CoA even when not a Merchant Republic. Here's a few examples: Orsini has a duplicate Greek house in 1337. Strickland, Redwyne, Tarly, Fossoway (Red), Roxton, Varner, Ashford. Reach - Hightower- Florent, Osgrey, Rowan, Peake, Meadows. So if you start as house Royce and become lord of Vale it will now display your COA instead of generic Vale one. Some duplicate dynasty names will appear occassionaly that won't be the true historical house with a cool CoA. So I've added dynamic COA for every kingdom and empire level title in Westeros. But i would say its 90% accurate if you want to get those dynasties to appear.Ĥ. I've had de Luxembourg spawn from a French lowborn for example. The culture listed, isn't necessarily a requirement for the unique historical house to spawn. If you play at a later start date, 1066 for example then any Dynasty I have listed as 769 or 867 only won't spawn because it's already died out.ģ. the Komnenos Dynasty doesn't exist yet, then land a few Greek lowborns and eventually you'll get it to spawn.Ģ. If you start at 769 Charlemagne date, Historical Dynasties from later dates can spawn, example. ![]()
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